Block Party

Building a sustainable future: Block by block

PROJECT BACKGROUND

With today's consumer society encouraging competition and discouraging social behavior, the urge to buy more products contributes to pollution and environmental damage. Financial disparities also limit individuals from lower-income communities from purchasing costly home appliances/tools, which others may not be getting enough use out of. 

Block Party is an app that allows users to rent and list personal occasional-use items from the convenience of their chosen neighborhood. This app would not only promote mindful spending habits, but also build a community identity surrounding sustainability. 

This mobile app was an entry to a Figma Hackathon presented by the UX@UW Club in collaboration with Figma. Each team was allotted 24 hours to design and present a creative solution that focused on either a social, health, or environmental track. Block Party was awarded 'best solution overall' by professional judges. 

MY ROLE

Product Design (UX/UI)

UX Researcher

DURATION

June 2022

TOOLS

Figma

PROBLEM SPACE

PROBLEM SPACE

Before deciding on a problem space for this project, our team conducted secondary research that would guide us towards a certain direction our solution would take. With the environmental track in mind, we individually spent time researching consumption and its negative effects on the environment. A few of key takeaways include:

THE NATURE OF CONSUMPTION HABITS

Consumer society encourages individualism and competition, which discourages pro-social behavior. Additionally, consumption can be viewed as a hedonic treadmill--there is not way to get happier through continuous consumption

CONSUMPTION'S EFFECT ON THE ENVIRONMENT

“Residential electricity consumption — much of it from major home appliances — accounts for about one fifth of U.S. energy-related greenhouse gas emissions” was a quote that stood out to us from the Center for Climate and Energy Solutions

LOW-INCOME COMMUNITIES

Families living at or below the poverty line are required to devote a substantial amount of their monthly expenses to products and services that function as basic necessities, limiting access to goods that can improve quality of life

DESIGN QUESTION

How might we design an app that will encourage users to buy less and share with neighbors in close proximity of them, thus, breaking consumerism habits and promoting environmental sustainability?

BUILDING USER EMPATHY

SURVEYS

Before diving into the design process, we conducted surveys to gather more context about our users. Our survey gathered insight on people's level of comfortability with borrowing something from a neighbor, and how far they would be willing to travel to borrow from.

With 22 respondents, we were able to gather insight about people's attitudes towards engaging with neighbors. The results from our survey encouraged us to ideate ways to bridge the gap between neighbors, in hopes to create a collective identity around sustainability. Three key findings can be seen below.

36% of participants feel very uncomfortable towards asking a neighbor if they can borrow something

50% of participants feel neutral towards letting a neighbor borrow something

54.5% of participants would travel 0-5 miles to borrow something they need from a neighbor

PERSONA DEVELOPMENT

Using insights from our user surveys, we were able to craft two unique personas that we would use as a reference for users while designing our app:

Sonya is a soon-to-be mom who is desperately looking for a crib. Since retail prices are beyond her budget, she can use Block Party to rent out a crib based on her preference of price, distance, and quality.
Henry is a college student who can benefit from making money by listing mechanic tools he has stocked up in his garage. He can use Block Party to list out rarely-used tools to his price preference.

BUILDING USER EMPATHY

WHITEBOARD PROTOTYPE

After understanding our design requirements on the app, we formed storyboards of sample scenarios that our users would find themselves in. We sketched these scenarios in visual form on paper and added text that explained what each frame meant. Having a drawn-out, visualized version of the app’s uses also informed us on how to design our prototyping stage that would follow.

DESIGN SYSTEM

HIGH FIDELITY PROTOTYPE

After finalizing our white board prototypes and creating a design system came our high-fidelity prototype. This deliverable is the culmination of the 24 hours we were given to research and create a design solution. Click the button below to rent out appliances and tools from your neighbors on Block Party!

INTERACT WITH PROTOYPE

PROJECT REFLECTION

Due to the time constraints of this project, there definitely were modifications with our scope and constraints on the features we wanted to implement. One idea we would implement was details about liability if someone renting a product damaged or failed to return the product. Doing so would allow users to enforce their own return policies and reduce any conflict among neighbors.

Given that this project was completed in 24 hours, our team had to work efficiently to come up with a impactful solution for this Figma-thon. There were definitely overlap and alternating between steps in the design process, though this was necessary for us to maintain a project scope that was small enough for this project.

let's connect!

let's connect!

let's connect!